▶ Watch gameplay

Media & press

Watch. Listen. Skim.

Gameplay from current builds on iPhone, iPad and Apple TV, the in-game cinematics, screenshots, the score, and the facts for the record.

Gameplay

The game, moving

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Captured from current builds. Every clip loops silently while it's on screen; click any of them to watch it full size.

The reel · 24 s
Apple TV
Tactics on Amber Canyons
Apple TV
Planning a move
Apple TV
Pack opening, a Legendary pull
iPhone
Rootdelve
Apple TV
Grovehaven: the heroes drop in
Apple TV
An Arena match
iPhone
Wild Duel at the Snug Root
iPhone
Gloomroot Hollow
Apple TV
Coral Shallows

Cinematics

The story, told in-engine

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Attract reel · 27 splays on the title screen
Fernwood introfirst entry
Gloomroot guardian · King Rotcrownboss intro
"Every Song Has a Next Verse" · the finalecontains story

Cinematics are directed in-house and rendered on a local GPU; every voice is performed and tuned per character. These play with sound.

Screenshots

Stills, uncaptioned

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From current builds on Apple TV and iPad, plus the Trail from an earlier dev build. Click for full size.

Tactics with teeth: Amber Canyons
Tactics with teeth: Amber Canyons
Rip packs, pull Legends
Rip packs, pull Legends
Grovehaven's main street
Grovehaven's main street
The Expedition Gate
The Expedition Gate
Plan every move: Coral Shallows
Plan every move: Coral Shallows
A new board in every land
A new board in every land
The Binder
The Binder
Rootdelve
Rootdelve
The Arena: before the first move
The Arena: before the first move
Pemberton's Peddlery
Pemberton's Peddlery
The Trail diorama
The Trail diorama
Camp
Camp
Grovehaven on iPad
Grovehaven on iPad
Rootdelve on iPad
Rootdelve on iPad
The Shop on iPad
The Shop on iPad

Sound

Sounds of the Everwild

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An original score built for the project — seventeen tracks and four fanfares, written to the biomes' moods. Eight excerpts below; each biome, camp and boss carries its own cue in-game.

Title

The Rootgate horn, and the walk up to it.

Grovehaven (hub)

Hearth, lanterns, the sound of safety.

Fernwood

Woodwinds, harp, a hopeful horn line.

Coral Shallows

Steel-drum shimmer, marimba, a shanty lilt.

Emberforge Caldera

Low brass, anvil percussion, taiko.

Battle

The theme your ears will time travel to.

Boss

For when the land itself gets angry.

The Blightheart

Eight storms, tried at once.

Press notes

What this is, for the record

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Fauna Fantasy is an isometric turn-based tactics RPG with roguelite expeditions, a collectible holo-card Binder and a real-time dungeon delve, built natively in SwiftUI and RealityKit for iPhone (iPhone Duo included), iPad, Mac, Apple TV and Apple Vision Pro.

By the numbers: 100 heroes across 20 jobs and 8 elements; 285 cards in four rarities, each with its own holo finish; boards generated fresh in every land; five Trail mini-games plus the Wild Duel card game; 110 Hero Trials; the Rootdelve; rated Arena seasons over Game Center with no dedicated server; 20 cinematic scenes; 17 music tracks and four fanfares.

Auto-Battle is an optional in-app purchase. Every pack shows its odds before you buy or open it.

Everything on this site (art, writing, music direction, the site itself) was made for this game. The game is in development; nothing here is launch-final.

Name
Fauna Fantasy
Subtitle
Tactics RPG with holo cards
In one line
Lead four of 100 heroes across infinite wild lands in turn-based tactics, rip packs for holo Legendaries and brave the real-time Rootdelve.
Genre
Tactics RPG · roguelite · card collecting
Platforms
iPhone · iPad · Mac · Apple TV · Apple Vision Pro
Multiplayer
Game Center: rated Quick Match, friends live or turn by turn, SharePlay
Studio
SideResult Software (Portland, Oregon)
Status
In development