Finale · after Act IIIEight elements, tangled
The Eight Chains
The Blightheart A vast cavern beneath the Well of Endings. Root-walls pulse violet, and eight streams of coloured light are drawn into a central mass. Overwhelming, otherworldly, beautiful in a terrible way.
The pool where forty years of refused endings gathered.
Fire, tide, bloom, stone, gale, storm, dawn and dusk — everything Rotcrown drained from the
Eight Wyrms — tangled together with the festering endings of the world, and grew a
body: a vast patchwork dragon whose scales are eight colours of bruised light, held
together with violet rot. Folk who have glimpsed it call it the Unending. It has no
voice and no words; it only roars, and its roar sounds like eight different storms trying
to happen at once. It is not the king's servant. It is what his refusal became. Even if
Rotcrown were to stop, the Dragon would keep the dam shut — because it is the
dam.
Final battle
The Blight Dragon, three phases, two timeline tracks: the Primal triangle first,
then the Storm triangle, then an Eclipse of Dark with Light strikes. When your party
cracks its third shell, the Eight Wyrms' power begins to flow home — and the Wyrms
themselves appear to help. Then the final cinematic plays, someone plants a pale rose in
a garden, and the Wild Tiers begin.